SCIFI-RP Rules

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                                                                              SCIFI-RP Rules

General Rules

  1. As most servers discourage RDM, this server runs a little differently. Aslong as there is a legitimate RP reasoning of killing a person it is allowed, Anything outside of RP will result in a punishment decided by the Staff Member at hand.
  2. Any Mass RDM will result in a ban. Killing in safe-zones(e.g spawn) will result in a punishment.
  3. Any Hacking, Exploiting, Abusing Wiring,DDoSing and any Crashing or harmful actions towards players or the server Will result in an IMMEDIATE BAN, This includes DDoS/DoX Threats or Suggestions.
  4. Any Bugs or suspicous behavor please report to either a staff member or post within our forums, Thankyou for keeping our server safe and clean.
  5. If you are seen LOOP HOLING the rules or staff members words you will be punished accordingly, Staff Member's word is FINAL!
  6. Any race exploiting or job failure may result in a ban/kick depending on the situation.
  7. Do not kill in spawn or camp it.
  8. Do not abuse E2.
  9. Respect all members OOC.
  10. Do not Minge.
  11. Do not L2AP (Leave to Avoid Punishment.)


Building Rules

  1. Any propclimb, propblock, propsurf or any other type of prop abuse is not allowed.
  2. You may have up to a maximum of 3 Fading Door enterances. (Discluding Printer/Shipment holdings)
  3. You must have keypads or buttons on every fading door, Fake keypads and buttons aren't allowed.(Each fading door must have a keypad.)
  4. You are not allowed to have perception bases, do not abuse your right to build.
  5. Any un-accessable bases will be removed.
  6. You may have Shooting Holes, but they must have buttoms if they're accessed via fading doors.
  7. Fading doors must be held for a maximum of 4 seconds.
  8. Skybasing is not allowed.
  9. Printers, Shipments or any illegals must be accessable.
  10. Max group of players within a base is 6.
  11. Double Dooring, Placing two different fading doors right next to each other, or placing a fading door directly in front of a world door. Doesn't include stacked props to prevent lockpicking is not allowed.
  12. Overuse of black/disorientating props isn't allowed.
  13. Crouch entrances aren't allowed.
  14. Do not block off sections of the map such as NPCs, tunnels etc.
  15. Do not build in areas you don't own.
  16. Invisible props aren't allowed.
  17. Can only own one building.
  18. No building at spawns.
  19. Do not raid, etc against someone with a building sign.
  20. Jump/parkour bases are not allowed.
  21. Text screens. Cannot include "all rules apply", specify. Loitering signs must specify 5+ seconds. Cannot have a building sign AND a KOS sign.


Raiding Rules

  1. You must advert (/ad) Raid, Assist, Mug, Kidnap, PD Raid, Hit accepted, Hit Completed, Hit Failed, Warn for loitering or following (1, 2, 3/ Seperately).
  2. Max group for Raids are 6.
  3. Do not build/remove props during a raid.


Cooldowns

  1. You must not raid (Same Person/Group) - 15 Minutes.
  2. PD Raid  - 15 Minutes.
  3. Mug (In General) - 10 Minutes. (Max Mug is $5,000)
  4. Kidnap (In General) - 10 Minutes (30 Minutes Max Hold, Can randsom $75,000)



  5. Note: If a rule isn't properly defined here or you are warned for something that isn't here, you can either apply for a staff report or come to the realisation that you're not using common sense.


                                                                              GUIDES
RACES

Humans: Humans are the starting race, the race that has superiority over the other races, humans are favored by the government and can barely get into trouble.
Crysis: The Crysis is a race born to hunt, as natural predators of everyone, the Crysis are situated as bounty hunters and hitmen.
Chicken: Chickens as stated in the name are very scared, the lower the chickens health is, the faster it is.
Kig-Yar: The only race that has the ability to fly, Kig-Yars can flap their wings around fifty times before falling to despair.
Krogran: A Krogran is a natural born survivor, with its thick armor and back shell which can almost stop any to all damage from penetrating.
Quarian: Quarian's are agile creatures, born with the abilities to double jump, climb walls and run faster then the average human.
Turian: Turians are amazing with technology, with increased speed when using certain technologies.
Hybrid: A hybrid is like your casual criminal, but the type of criminal that is for the people and against the ever growing government. (Terrorist Race)
Asari: As an only female race, it can be hard to survive in a world full of men, so they adapted giving them the ability to dodge 50% of all attacks.
Augmented Human: Augmented Humans are on par with Police with Armour, they are also one of the best side arm users in the realm.
ClayFace: The ClayFace is a monster with an unstoppable bloodloost, this monster was formed by toxic waste and is almost immortal, killing a ClayFace will reward you heavily, if a ClayFace is attacking anyone or anything, then you can put him down, beware though, ClayFaces can get angry.

RACE BASED JOBS
Gun Dealer: The Gun Dealer can sell cheap old school weaponry to other players.
Police Officer: Police Officers designed and developed by the Turian's, these robots with the soul purpose of keeping the Mayor and the people protected and will stop at nothing to do what is right.
Police Chief: The Police Chief is basically a Police Officer but with its own intelligence spectrum allowing it to control and dispose of officers at will.
SWAT TEAM 6: A SWAT Team that takes no orders from anyone, a group that moves alone attempting to protect the Mayor and the people in their own way.
Civil Guard: The Civil Guards main duty is to protect the people and help them, a lower form of Police.
Mayor: The Mayor, the head of the city, disobeying the Mayor could end you up in jail, the Mayor has had the Turians design a system which allows him, SWAT TEAM 6 and Police Chief to /evac, the EVAC will run a protocol which forces the player and players in a radius back to the Police Station (good for transporting cuffed players, or sneaking into PD). The Mayor is allowed to put bounties on your head or dispatch a force to get you, hes also allowed to join in raids and other things (the mayor can only have one racist rule at once for the town, for example: The ClayFaces will be KOS on sight).


JOBS
If you decide to choose a job you must do your job, otherwise you will be kicked.
Jobless: Having no job is how you start, but if you would like to do something that isn't a job then be jobless, and create you're ideals (this job is mainly for people who like to raid, thieve etc)
Bartender: A Bartender is someone who can legally sell Alcohol to anyone for any reason, the ideal is to open up a store or join someone and make Alcohol.
Chef: A Chef is a job where you can cook foods from any quality and sell them for any price, create a restaurant, settle down with a Bartender.
Security: The hole idea of this job is to either protect someone or protect something aka building.
Doctor: The Doctor job is mainly created so you can go buy the hospital out and do patients there, if its already bought you can be a personal doctor or a combat medic.
Vigilante: This job brings fourth a new perspective, you can deal with the law your own way, people doing the wrong must be AOS'ed and brought to police custody, or you kill them legally.
Manager: A Manager is a job that gives you certified permission to rent out a hotel you have made or manage a players life choice.
Entertainer: You're goal is to sing, perform with the Guitar or show off how well you can play the Piano whilst still making money.
Narcotic Dealer: This job is a job that takes you down the illegal path way, but if you get certified by the Mayor you can sell drugs to doctors legally.

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